Storm Duel 1x1 #20-5$

Lobby
Bracket
Results
Rules
Prizes
Players

ENGLISH (ANGLIJSKIJ):

Tournament flow

  • Captains should negotiate with each other in chat rooms that will appear after the tournament is started. Learn more.
  • Top team in the bracket creates lobby while another team chooses side (if needed).

Need a team?

Tournament

  • Pause: up to 5 minutes
  • No more than 10 minutes between games
  • Solo mid 1v1
  • Captains should save and upload screenshots.
  • Server: Luxembourg.
  • Spectators: not allowed.

Penalties and warnings

  • Be good. Be polite. Smile.
  • Judge is always right.

Terms Fight:

  • victory condition : the destruction of the tower , First Blood , or noble surrender of the opponent
  • Match duration : 10 minutes to determine the winner - in a row creeps ;
  • farm in the forest is prohibited ;
  • upgrade curier - is allowed ;
  • wards are allowed;
  • Mid only another line - prohibited
  • Stop the creeps first - is prohibited
  • Runes of use - is prohibited

Need a team?

Heroes

1 Round: SF

2 Round: Phoenix

3 Round: WR

4 Round: Lina

5 Round: QoP

6 Round: Puck

If there are more than 5 round - start with SF again.

Finals: bo3, players remove heroes from the list one by one until you get three of them. Top player in the bracket starts first. Then in the same order select which hero will be played first.

RUSSIAN (RUSSKIJ):

  • Kapitanam vyigravshej komandy neobhodimo prilozhit skrinshot v igrovoj komnate.
  • Nash turnir - unikalnaja vozmozhnost dlja komand nachalnogo i srednego urovnja proverit sebja v dele i kak sleduet poigrat.
  • Setka budet sobrana zanovo posle starta turnira.

Registracija:

  • registracija osushhestvljaetsja onlajn: dlja jetogo neobhodmo vojti v turnir;
  • kapitan pervym registriruetsja v turnire, a zatem priglashaet druzej, kotorye uzhe zaregistrirovalis na sajte. Dlja jetogo dostatochno prosto vvesti ih imena.

Prostoe illjustrirovannoe rukovodstvo po priglasheniju druzej v turnir.

Hod turnira

  • Format: Solo Mid 1v1
  • Zriteli i trenery zapreshheny (krome oficialnyh strimerov).
  • Po okonchanii igry kapitan objazan sohranjat skrinshot dlja predjavlenija na vsjakij sluchaj.

Pravila uchastija:

  • turnir koordiniruetsja v onlajne (kak i obychnyj onlajn-turnir), pojetomu kapitan komandy objazan prisutstvovat na sajte vo vremja turnira;
  • posle starta turnira na sajte otkrojutsja igrovye komnaty, v kotorye kapitany budut avtomaticheski napravleny. V jetih komnatah predusmotreny chaty - v nih kapitany dogovarivajutsja ob igre;
  • otsutstvie kapitana v igrovoj komnate bolee 10 minut bez uvazhitelnoj prichiny traktuetsja kak porazhenie;
  • posle okonchanija matcha kapitany vystavljajut rezultaty: Win ili Loss;
  • obshhenie s sudjami proishodit v chate sajta, kotoryj dostupen kak s glavnoj stranicy, tak i so stranicy lobbi turnira;
  • pauza v igre - do 5 minut na vsju komandu;
  • otsutstvie odnogo igroka - tehnicheskoe porazhenie.

Nakazanie komand:

  • neuvazhitelnoe otnoshenie k sudjam ili protivnikam - porazhenie v odnoj igre bo3 ili preduprezhdenie na usmotrenie sudi;
  • opozdanie na igru bez uvazhitelnoj prichiny ot 10 minut, kak to "vyshli pokurit ili ushli obedat" - porazhenie. Pravo naznachit porazhenie imeet TOLKO SUDJa;
  • otsutstvie kapitana na sajte i v igrovoj komnate bez uvazhitelnoj prichiny - porazhenie.

Sozdanie lobbi:

  • Esli komandy ne dogovorivajutsja mezhdu soboj o sozdanii lobbi, to lobbi v Dota 2 sozdajot komanda, kotoraja nahoditsja vyshe v setke.
  • V kachestve parolja k lobbi udobnee vsego ispolzovat nomer turnirnoj komnaty na sajte.

Pravila Shvatki:

  • uslovie pobedy: unichtozhenie vyshki, First Blood ili blagorodnaja sdacha opponenta;
  • dlitelnost matcha: 10 minut, opredelenie pobeditelja - po schjotu kripov;
  • farm v lesu zapreshhjon;
  • apgrejd kuricy - razreshjon;
  • vardy razresheny;
  • poseshhenie linij, otlichnyh ot mida - zapreshheno;
  • Stopit pervyh kripov - zapreshheno
  • Runy ispolzovat - zapreshheno

Nuzhna komanda?

  • Mnogo zajavok - zdes. Ostavte svoju zajavku i svjazhites s temi, kto ishhet komandu cherez lichnye soobshhenija.

Geroi:

1 Round: SF

2 Round: Phoenix

3 Round: WR

4 Round: Lina

5 Round: QoP

6 Round: Puck

Esli raundov bolshe - proishodit rotacija geroev.

Final: bo3, geroi v finale opredeljajutsja vycherkivaniem iz pjati geroev, privedjonnyh vyshe. Pervym nachinaet vychjorkivat igrok, kotoryj nahoditsja vyshe v setke. Posle togo, kak ostanetsja tri geroja, prodolzhajte vychjorkivat, chtoby opredelit pervogo.